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Legacy of the crystal shard 5e pdf
Legacy of the crystal shard 5e pdf













Sure the adventure is set in the time period between fourth and fifth edition, but the information goes all the way back to the origins of the Forgotten Realms campaign setting, so even first and second edition AD&D fans will be able to get their money’s worth out of just this piece alone. The campaign book is sixty-three pages and every page is just amazing content that a DM from any edition can really make use of. These campaign guides have been some of the best offering from Wizards in the past two editions and they are by far the most comprehensive pieces in the history of Dungeons & Dragons for the locations they cover. Like the first Sundering adventure, the best part of Legacy of the Crystal Shard is by far the campaign guide. All in all, this is one of the finer DM screens I’ve seen material wise and every bit of it is of use to players and the DM alike when running an Icewind Dale based campaign. Finally we have some more tables on the fourth panel which range from name generators for Ten Town inhabitants to surprising weather conditions. These are very helpful in fleshing out the area and will get a lot of use in the time based adventure piece of the collection. The third panel contains a chart of how long it gets from one location to another. There are eight different charts – each one for a different locations around Icewind Dale. One panel is devoted to nothing but random encounter charts. On the inside of the screen is a map of all of Icewind Dale, along with some names (and corresponding pictures) of the big NPCs from the adventure part of the package. The right panel (from DM’s point of view) highlights Bryn Shader and then touches on Bremen, Targos, Termalaine and Lonelywood while the left side focuses on Easthaven and has tiny supplemental maps of Dougan’s Tale, Good Mead, Caer-Dineval and Caer-Konig. The other two panels contain a more in-depth look of one city and then a smaller look at the tinier towns in the community. It’s a very simple, rudimentary map, but then again, Ten Towns is a very simple, rudimentary locale with very little terrain, roads or distinguishing features (except for snow and ice of course). The center two panels make up one giant map of ten towns. The front of the cover (which players can see) contains three different maps. This is the material I wish the slipcover was made out of instead of the tissue-like substance they actually used. In this package you get a four panel screen made out of very glossy and thick paper. Usually I think DM screens are silly, but the ones for The Sundering have really impressed me. The good news is that the slipcover is really the only bad thing about the collection as much like the first Sundering adventure, Wizards has put together a pretty impressive and high quality package, making Legacy of the Crystal Shard one of their best releases in many years.įirst up – let’s look at the DM Screen. Murder in Baldur’s Gate had the same problem though, so it appears this is a trend Wizards is hellbent on continuing despite my (and practically everyone else’s) complaints about the slipcover. The slipcover is nice and glossy with some gorgeous artwork, but Wizards really should have sprang for better materials on this, especially since this is the piece that holds everything together. All of this is wrapped in an EXTREMELY FLIMSY slipcover that is guaranteed to be ripped, lost or outright destroyed sooner rather than later due to how thin it is. You get a thirty-one page adventure, a sixty-three page campaign guide to Icewind Dale and a nice DM screen. Rather it’s a huge collection of pieces that really helps to justify the MSRP of the collection. Like Murder in Baldur’s Gate, Legacy of the Crystal Shard is far more than a mere adventure that you open up and play with your friends. Click on through to read my reviews of each one if you are interested. Salvatore, The Godborn by Paul Kemp and The Adversary by Erin Evans. If you’re interested they are The Companions by R.A. Besides the first Sundering adventure, Murder in Baldur’s Gate, there has been three novels based on the event (with three more to come). Legacy of the Crystal Shard is the second Sundering adventure which helps take the world’s oldest role-playing game franchise from Fourth Edition into D&D Next, which is Fifth Edition. Legacy of the Crystal Shard (Dungeons & Dragons)















Legacy of the crystal shard 5e pdf